As part of my final year degree program, I had the pleasure of doing an internship at Ubisoft Singapore as a UI Gameplay Programmer on Skull and Bones.

Contributions:

  • Collaborated with the UIUX team's product managers, designers, programmers, and artists to ideate, develop, and implement new gameplay features.
  • Maintained and iterated on existing gameplay features for improved user experience based on feedback.
  • Worked with QA testers to identify, diagnose and resolve gameplay related bugs.
  • Helped conduct and participate in code reviews to ensure code submitted to production is high quality.

Check out some of the trailers for the game!

The Game Awards:

Season 1:

Launch:

Cinematic: