Skull and Bones
August 2023 - Ongoing
Last updated: 21-02-2024
As part of my final year degree program, I had the pleasure of doing an internship at Ubisoft Singapore as a UI Gameplay Programmer on Skull and Bones.
Contributions:
- Collaborated with the UIUX team's product managers, designers, programmers, and artists to ideate, develop, and implement new gameplay features.
- Maintained and iterated on existing gameplay features for improved user experience based on feedback.
- Worked with QA testers to identify, diagnose and resolve gameplay related bugs.
- Helped conduct and participate in code reviews to ensure code submitted to production is high quality.
Check out some of the trailers for the game!